Game Details
| Size | 253 MB |
| Region | USA |
| Genre | RPG |
| Format | 7z / BIN |
| Year | April 2000 |
| Console | PSX |
Alundra 2: A New Legend Begins (1999) is one of the most drastic tonal and stylistic shifts in PlayStation 1 history. While the original Alundra was a dark, mature, 2D pixel-art masterpiece, its sequel completely shed its skin. Developed by Contrail and published by Sony and Working Designs, Alundra 2 embraced a bright, comedic, Saturday-morning cartoon vibe and fully transitioned into the world of 3D polygons.
Because it dropped the heavy themes and the iconic “Dreamwalking” mechanic of the first game, it polarized fans—but judged on its own merits, it stands as a incredibly charming, fun, and puzzle-dense 3D action-RPG.
Story & Premise: Pirates, Gears, and Garlic
The game takes place in the Kingdom of Varuna, a once-peaceful land that has been thrown into chaos by a sinister, power-hungry baron named Diaz. Diaz has hired an eccentric, maniacal scientist named Mephisto, who uses magical wind-up keys to mutate normal animals into mindless mechanical monsters.
The Silent Swordsman: You play as Flint, a skilled, stoic young bounty hunter whose family was killed by pirates years prior. Flint is a wanted man after attacking the kingdom’s corrupt guard force. His path collides with Princess Alexia, a stubborn royal who is trying to uncover the truth about her missing father and stop Baron Diaz. Together with a bizarre cast of characters—including a trio of wildly incompetent pirates—Flint must travel the kingdom to dismantle Mephisto’s clockwork army.
Back Cover Description
“AN ALL-NEW WORLD. AN ALL-NEW LEGEND.”
“Embark on a massive, fully 3D action-RPG odyssey packed with high-flying swordplay, mechanical menaces, and brain-busting puzzles!
As the rogue bounty hunter Flint, you must join forces with a rebellious princess to save the Kingdom of Varuna from a mad scientist’s clockwork army. Master devastating sword combos, unlock powerful elemental magic rings, and solve dozens of intricate, multi-layered 3D puzzles. Packed with hilarious characters, massive boss battles, and addictive mini-games, Alundra 2 delivers a sprawling adventure that will challenge your reflexes and your mind!
The keys to the kingdom are in your hands.“
Key Gameplay Features
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Full 3D Real-Time Combat: Moving away from the strictly top-down 2D grid, Alundra 2 uses a dynamic 3D camera. Flint can execute fluid multi-hit sword combos, running stabs, and jump slashes that can be upgraded throughout the game.
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The Dart / Magic Ring System: Flint can collect and equip unique elemental rings (Fire, Water, Wind, Earth). These rings don’t just obliterate enemies in combat; they are crucial for puzzle-solving, allowing you to light torches, freeze water blocks, or float across chasms.
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Zany Working Designs Humor: True to publisher Working Designs’ legacy, the English localization is packed to the absolute brim with fourth-wall breaks, pop-culture references, eccentric voice acting, and witty banter that makes the story feel like a lighthearted comedy.
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Addictive Mini-Games: The world is peppered with interactive distractions, most notably a deep Darts mini-game found in local taverns and a complex grid-based puzzle arena run by a character named Puerto.
Short Review: Great Game, Misleading Name
The Good
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Incredible Puzzle Variety: Just like the first game, Alundra 2 treats its puzzles with immense respect. They make brilliant use of the 3D space, forcing you to manipulate shadows, time rolling boulders, and navigate complex geometric mazes.
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Rewarding Progression: Collecting hidden “Puzzle Pieces” scattered across the world allows you to visit a martial arts master who unlocks entirely new, highly flashier sword combos for Flint.
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Vibrant Presentation: The musical score is grand and bouncy, and the colorful, polygon art style gives the environments and goofy bosses a ton of distinct personality.
The Bad
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In Name Only: If you play this expecting the grim, tragic, soul-crushing narrative of the original Alundra, you will be severely disappointed. It shares absolutely no story connections or gameplay mechanics with the first game.
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Clunky 3D Platforming: Early PS1 3D depth perception can be incredibly tricky. Judging your shadow to land precise jumps on moving platforms can occasionally lead to frustrating, accidental deaths.

