Game Details
| Size | 388 MB |
| Region | USA |
| Genre | Action, Third Person Shooter |
| Format | 7z / ISO |
| Year | August 4, 2009 |
| Console | PSP |
G.I. Joe: The Rise of Cobra (2009) is a “run-and-gun” shooter that serves as a sequel to the 2009 live-action movie. While the console versions were built for co-op play, the PSP version is a strictly single-player affair that leans heavily into retro arcade sensibilities, feeling like a 3D evolution of classics like Contra or Ikari Warriors.
The Plot: The M.A.S.S. Device
The game picks up immediately after the film’s conclusion.
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The Threat: Cobra is globetrotting to recover components for the M.A.S.S. Device, a classic teleporter from the 1980s cartoon.
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The Mission: You lead a two-man team across four arctic, desert, and jungle environments to stop Baroness, Destro, and Firefly from completing the weapon.
Fan Service: Unlike the movie, the game features dozens of cameos and references to the original 80s toy line, making it feel more “authentic” to long-time fans.
Key Features: The “Accelerator” Experience
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Class System: Characters are divided into three archetypes, each essential for different situations:
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Commandos (Snake Eyes, Scarlett): Fast, high melee damage, best for close quarters.
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Combat Soldiers (Duke, Ripcord): Balanced mid-range specialists.
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Heavies (Heavy Duty, Gung-Ho): Slow moving but pack massive long-range firepower.
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Accelerator Suit: By defeating enemies, you charge a meter. Activating it makes you invincible, increases your speed, and plays the iconic “Yo Joe!” battle cry while granting unlimited special attacks for a short time.
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Character Swapping: Since there is no co-op on PSP, you can instantly switch between your two selected Joes with a single button press. This is vital because health regenerates slowly when a character is “benched.”
Secrets & Unlockables
The PSP version is loaded with “Old School” rewards and cheat codes.
The “Classic” Cheat Codes
At the Title Screen, enter these D-Pad combinations to unlock the 1980s cartoon outfits immediately. You will hear a “Yo Joe!” confirmation sound.
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Classic Duke: Left, Up, Square, Up, Right, Triangle.
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Classic Scarlett: Right, Up, Down, Down, Triangle.
Playable Cobra Characters
After beating the game, you can unlock four Cobra villains to use in any mission:
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Storm Shadow: Defeat him in the Arctic, Desert, and Jungle stages to unlock him for purchase.
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Baroness, Destro, and Firefly: Available after completing their respective boss missions and spending Battle Points.
Collectibles
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File Cards: Hidden throughout levels, these provide the classic “back of the toy box” biographies for Joes and Cobra agents.
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Intel: Finding Intel items unlocks concept art and classic Public Service Announcements (PSAs) from the original cartoon.
Short Review: A Rough But Functional Port
The Good
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Massive Roster: With 12 Joes and 4 Cobra members, there is a lot of variety in how you approach each level.
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Arcade Fun: The “Accelerator Suit” moments provide a genuine power trip that captures the over-the-top energy of the franchise.
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Deep Lore: The inclusion of characters like Kamakura and Wild Bill makes it much more interesting for comic/toy fans than the movie was.
The Bad
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Missing Co-op: The biggest blow to the PSP version is the removal of the 2-player mode, which was the highlight of the console versions.
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Control Limitations: Because of the single analog stick, targeting is mapped to the D-Pad, making it impossible to move and switch targets simultaneously.
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Technical Cuts: The removal of voice acting makes the story feel “hollow,” and the repetitive mission design can become a slog in long play sessions.

