Game Details

Size 77 MB
Region USA
Genre Sports
Format 7z / BIN
Year 2002
Console PSX

 

All Star Slammin’ D-Ball (2002) is an delightfully bizarre, high-energy arcade sports game released late in the PlayStation 1’s lifecycle. Originally developed by Access Software and published in Japan as part of the Simple 1500 budget series (Vol. 59: The Dodgeball), it was brought to the West by Agetec under their “A1 Games” banner.

Instead of traditional dodgeball, this game offers an over-the-top, anime-infused take on the sport, complete with martial arts, fiery super-throws, and explosive court hazards.

Premise: Dodgeball with an Attitude

Forget everything you know about gym class. In All Star Slammin’ D-Ball, teams of eccentric, stylized characters face off in specialized arenas where the sole objective is to pelt the opposing team into oblivion.

The game leans heavily into an arcade aesthetic reminiscent of Technōs Japan’s classic Super Dodge Ball series. Players don’t just throw the ball—ils execute gravity-defying jumps, charge up kinetic energy, and unleash devastating signature shots that can set the ball on fire or turn it into a homing missile.

Back Cover Description

“GUARDS UP! THE ULTIMATE DODGEBALL SHOWDOWN IS HERE!”

“Get ready for the fastest, hardest-hitting dodgeball game to ever hit the PlayStation! All Star Slammin’ D-Ball takes the classic playground game and cranks the action up to eleven.

Choose from a wacky roster of power-packed characters and hit the courts in intense, fast-paced matches. Master the art of the Super Throw, catch lightning-fast passes, and unleash incredible special attacks to take out your opponents. With wild interactive courts, responsive controls, and a frantic 2-Player Versus mode, this is a dodgeball tournament where only the strongest survive.

Duck, dip, dive, and slam your way to victory!

Key Gameplay Features

  • Signature Special Throws: Every character on the roster has a unique “Super Shot” activated by inputting specific button combinations or timing a dash-jump perfectly. These shots warp the physics of the ball, making it swerve, loop, or hit with double velocity.

  • Interactive Courts: Matches take place in a variety of locales, from standard gymnasium floors to slippery ice rinks and outdoor parks, each affecting character movement and ball bounces differently.

  • Multi-Tiered Teams: Your team consists of a powerful captain and weaker background players. Protecting your main character while systematically picking off the enemy captain is the core tactical loop.

  • Stamina System: Players have health meters. Getting hit by a standard throw reduces stamina, but getting blasted by a Super Throw can instantly knock a character flat out of bounds.

  • Local 2-Player Multiplayer: True to its arcade roots, the game shines best when two players plug in controllers for chaotic, fast-paced couch head-to-head matches.

Short Review: A Chaotic, Budget-Friendly Blast

The Good

  • Addictive Pick-Up-And-Play Fun: The controls are incredibly simple to grasp (one button to throw, one to pass, one to duck/catch), making it an instant hit for casual multiplayer sessions.

  • Satisfying Impacts: Catching a high-speed projectile at the very last second or landing a perfect, screen-shaking super shot feels immensely rewarding.

  • Great Budget Value: As a late-era $10 budget title, it provided way more genuine entertainment value than many full-priced games on the market at the time.

The Bad

  • Repetitive Single Player: The AI can be easily exploited once you figure out its pathfinding loops, making the single-player tournament mode lose its luster rather quickly.

  • Basic Graphics: Because it was a budget title built on older tech, the 3D polygon environments and character models look incredibly blocky and dated for a game released in 2002.

Screenshots

All Star Slammin’ D Ball PS1 ISO
All Star Slammin’ D Ball PS1 ISO