Game Details
| Size | 216 MB |
| Region | USA |
| Genre | Shooter |
| Format | 7z / BIN |
| Year | November 1998 |
| Console | PSX |
Apocalypse (1998) is a fast-paced, explosive milestone in PlayStation 1 history. Developed by Neversoft Entertainment (right before they skyrocketed to fame with Tony Hawk’s Pro Skater) and published by Activision, this title was highly ambitious for its time.It stands as one of the very first video games to heavily market a Hollywood actor’s digitized likeness and voice acting, starring action movie icon Bruce Willis as the main protagonist.
Story & Premise: Fighting the Four Horsemen
The game takes place in a dystopian, sci-fi future. A mad scientist known as “The Reverend” has used advanced technology and twisted theology to create a massive religious empire. To bring about the literal end of the world, he unleashes the Four Horsemen of the Apocalypse (Death, Plague, War, and Famine) to subjugate humanity.
The Renegade: You control Trey Kincaid (voiced by and modeled after Bruce Willis), a brilliant former student of The Reverend who rebels against his master’s genocidal plans. Stripped of his freedom and thrown into a high-security prison, Trey successfully breaks out to wage a one-man war across a ruined planet to dismantle the Horsemen one by one.
Back Cover Description
“THE END IS NEAR. AND HE’S CARRYING A BIG GUN.”
“Brace yourself for pure, unadulterated arcade chaos starring Hollywood superstar Bruce Willis! Apocalypse drops you into a spectacular, fast-paced 3D shooter experience where your only objective is to blast everything in sight.
Take control of Trey Kincaid as you battle the sinister forces of The Reverend and his devastating Four Horsemen. Armed with an insane arsenal of rapid-fire weaponry—including particle beams, flamethrowers, and homing missiles—you must fight your way through sewers, high-tech factories, and crumbling skyscrapers. With fluid twin-stick controls, cinematic panning camera angles, and explosive pyrotechnics, this is the ultimate action blockbuster.
The world needs a hero. It’s time to bring the hurt.“
Key Gameplay Features
- Twin-Stick Run-and-Gun Design: The game utilizes a highly fluid control layout that predated modern twin-stick shooters. You use the left directional input to run around the 3D environments, while using the right face buttons (or a DualShock right analog stick) to instantly fire in 360 degrees independently of your movement.
- Bruce Willis Presentation: Trey Kincaid features the actual facial geometry of Willis mapped onto a 3D polygon skeleton. Throughout the chaotic firefights, Trey frequently hurls classic, gravelly one-liners like “I love the smell of plasma in the morning!” and “Let’s open up a can of whassup!”
- Cinematic Camera Sweeps: While you navigate the linear stages, the camera dynamically pans, tilts, and tracks Trey’s movement. It shifts seamlessly from traditional overhead angles to intense side-scrolling views to frame huge, scripted set-piece explosions.
- Heavy Industrial Arsenal: Trey starts with a basic, infinite-ammo energy rifle but can collect limited-use heavy ordnance dropped by enemies, including a Smart Bomb, an Arc Laser, a Flamethrower, and a devastating Plasmagun.
Short Review: High-Octane Action with 90s Attitude
The Good
- Intense, Responsive Controls: The twin-stick mechanics feel incredibly snappy and frantic. Being able to dash in one direction while blindly firing behind you into a crowd of tracking mutants is incredibly satisfying.
- Great Pacing & Checkpoints: The levels move at a breakneck speed, and the inclusion of generous checkpoint restarts helps mitigate some of the brutal late-game difficulty spikes.
- Excellent Gritty Presentation: The dark, dystopian cyberpunk environments perfectly capture the gritty, industrial late-90s aesthetic, backed by an energetic soundtrack.
The Bad
Relatively Short Campaign: Experienced action game purists can easily blast through the entire campaign in just a few hours.
Tricky Platforming Sections: Interspersed between the shooting galleries are precise jumping segments. Because the game utilizes dynamic, cinematic camera perspectives, judging your depth of field to land a jump over instant-death pits can occasionally be incredibly frustrating.

