Game Details
| Size | 89 MB |
| Region | Europe |
| Genre | Action, Stealth |
| Format | 7z / ISO |
| Year | February 9, 2007 |
| Console | PSP |
Shinobido: Tales of the Ninja (2006)—known in Japan as Shinobido Homura—is the portable expansion of the cult-classic stealth series created by Acquire (the original developers of Tenchu). It brings the “sandbox ninja” experience to the PSP, focusing on mission-based gameplay and an incredible level of character variety.
The Plot / Premise: The Lone Wolf of Utakata
The story takes place after the events of the PS2 title Shinobido: Way of the Ninja. You primarily play as Goh the Crow, an amnesiac ninja of the Asuka Clan.
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The Struggle: Utakata is caught in a power struggle between three rival warlords. As a mercenary ninja, you take contracts from these lords to sabotage, assassinate, or protect interests.
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The Mystery: While performing these tasks, Goh seeks to recover his lost memories and discover the truth behind the destruction of the Asuka Clan.
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The Twist: Unlike the PS2 version’s dynamic “Trust” system, the PSP version follows a more linear chapter-based structure but allows you to play as almost any character you encounter.
The Big Change: From Sandbox to Mission-Based
While the PS2 original was a wide-open political sandbox, Tales of the Ninja was restructured for handheld play:
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Mission Structure: The game is divided into 80 individual missions. These are designed to be completed in 5–10 minutes, making it perfect for short bursts of play.
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Playable Cast: This is the game’s biggest draw. By completing missions and meeting certain criteria, you can unlock and play as 36 different characters, including enemy bosses, standard samurai guards, and even a bear.
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Map Creator: The PSP version features a “Mission Editor” where you can create your own levels. If you have the PS2 game, you can even transfer custom maps between the two consoles.
Key Features
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Stealth Kills (Chimatsuri): The signature mechanic. Approaching an unaware enemy allows for a brutal, cinematic instant kill. The animations change depending on if you are above, below, or behind the target.
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The Grappling Hook: Essential for mobility. You can zip to rooftops instantly to avoid patrols or scout the area.
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Alchemy System: You can collect ingredients during missions to brew your own potions and “sushi” traps. You can create healing items, smoke bombs, or poisoned rice to distract guards.
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Multiple Ninja Tools: From landmines and caltrops to explosive arrows, the game encourages “gadget play” over direct confrontation.
Short Review: The Purist’s Portable Stealth
The Good
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Authentic Stealth: Unlike later Tenchu games that became more action-oriented, Shinobido rewards patience. Being spotted usually means you are in deep trouble.
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Huge Roster: Playing through the game as a lumbering guard or a fast-moving rival ninja adds massive replay value to the 80 missions.
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Physics-Based Fun: The game uses a physics engine that allows you to move crates, hide bodies in bushes, or knock enemies off cliffs, which was rare for a PSP title.
The Bad
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The Camera: Like many PSP action games, the camera is controlled with the D-Pad or the L-Trigger to center. In tight corridors, it can be a nightmare to manage while staying hidden.
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Repetitive Environments: Because it is mission-based, you will visit the same few maps (The Forest, The Castle, The Outpost) dozens of times, which can lead to fatigue.
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Lower Graphical Fidelity: To keep the frame rate stable with the physics engine, the environments look a bit barren and “blocky” compared to the PS2 version.

