Game Details
| Size | 265 MB |
| Region | USA |
| Genre | Action |
| Format | 7z / BIN |
| Year | November 16, 1999 |
| Console | PSX |
007: Tomorrow Never Dies (1999) is a landmark title for the PlayStation 1, as it was the first Bond game released under the Electronic Arts (EA) banner following the massive success of GoldenEye 007 on the N64. Unlike its predecessor, this game shifted to a third-person perspective, allowing players to see Pierce Brosnan’s Bond in action.
Story & Premise
The game follows the plot of the 1997 film. Media mogul Elliot Carver plans to trigger a war between the UK and China to gain exclusive broadcasting rights in China and boost his empire’s ratings.
The Mission: As James Bond, you must infiltrate Carver’s facilities, team up with Chinese agent Wai Lin, and stop the launch of a stolen cruise missile. The game takes you through snowy mountains, a high-stakes press party in Hamburg, and a stealthy infiltration of a stealth boat.
Back Cover Description
“THE WORLD’S BEST SECRET AGENT IS BACK!”
“Take control of 007 in his most dangerous mission yet. For the first time on the PlayStation, experience the world of James Bond in stunning third-person 3D action.
Engage in 10 intense missions featuring a mix of combat, stealth, and high-speed driving. Utilize an arsenal of Q-Branch gadgets including the Cufflink Detonator, Laser Camera, and the STAMINA sniper rifle. Whether you’re skiing down the Alps or navigating the streets of Hamburg in the heavily armed BMW 750iL, you are the only one who can stop a global media war.
The mission is simple: Stop the news before it happens.“
Key Gameplay Features
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Third-Person Action: Moving away from the FPS style, the camera sits behind Bond, emphasizing movement and environmental awareness.
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Stealth vs. Combat: While you can go in “guns blazing,” many missions reward stealth, using silencers and gadgets to bypass guards and security cameras.
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Vehicle Stages: The game includes dedicated driving levels (the BMW 750iL) and a high-speed skiing level, adding variety to the standard shooting mechanics.
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Auto-Lock System: To compensate for the PS1’s controls, the game features a generous auto-aim/lock-on system, making it more of an “arcade” shooter.
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Cinematic Presentation: The game uses a mix of in-game cutscenes and FMV clips from the actual movie to drive the narrative forward.
Short Review: A Solid Arcade Bond
The Good
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Atmosphere: The music and sound effects are top-notch, capturing the “Bond feel” perfectly.
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Variety: Switching between shooting, driving, and skiing keeps the game from feeling repetitive.
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Accessibility: The third-person view and lock-on system make it much easier to pick up and play than more complex shooters of the era.
The Bad
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No Multiplayer: Like its successor on the PS1, the lack of a split-screen mode was a major letdown for fans of GoldenEye.
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Camera Issues: In tight indoor environments, the third-person camera can occasionally get stuck or provide awkward angles.
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Length: A skilled player can breeze through the 10 missions in just a few hours.

