Game Details
| Size | 1 GB |
| Region | USA |
| Genre | Platformer |
| Format | 7z / ISO |
| Year | February 10, 2009 |
| Console | PSP |
LocoRoco 2 (2008) is the vibrant, musical, and highly polished sequel to the original PSP breakout hit. Developed by Sony’s Japan Studio, it takes the physics-based “tilt and bounce” gameplay of the first game and expands it with new mechanics, more characters, and a significantly larger world.
Gameplay: Tilt, Jump, and Sing
The game maintains the ingenious control scheme: you don’t control the LocoRoco directly; you control the world.
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Tilt: Use L and R to tilt the environment, making your LocoRoco roll.
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Jump: Press L + R together to make them bounce.
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Split/Merge: Press Circle to split your giant LocoRoco into many small ones (to fit through tight gaps) or hold it to merge them back together.
What’s New in the Sequel?
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Swimming: LocoRoco can now dive underwater and swim, adding a new dimension to exploration.
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Squeeze & Climb: You can now squeeze through tiny crevices and climb inside certain objects (like shells or music notes).
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BuiBui: The main antagonists are no longer just the Moja; the mischievous BuiBui (red versions of MuiMui) have arrived, building contraptions and planes to mess with the LocoRoco.
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The MuiMui House: A massive side-activity where you use items found in levels to build furniture and rooms for the MuiMui, unlocking mini-games and rewards.
The Power of Music
Music is the heart of LocoRoco 2. The game features an incredibly catchy, “gibberish” language soundtrack that changes dynamically based on which LocoRoco you are playing as.
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Music Notes: Collecting notes throughout levels isn’t just for score; it powers up the LocoRoco and helps the world flourish.
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Singing Mini-games: Periodically, you’ll encounter characters who need to be “woken up” or cheered up through a rhythm-based singing mini-game.
The LocoRoco Roster
There are seven different types of LocoRoco, each with a unique voice and personality:
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Kulche (Yellow): The energetic, high-pitched face of the series.
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Prana (Red): The feisty, somewhat tomboyish one.
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Budzi (Blue): The “cool” one with a deeper voice.
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Tupley (Blue-ish Purple): The hungry one with a wide mouth.
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Pekeroné (Green): The “weird” one who always looks like he’s overthinking.
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Chavez (Orange): The fast and cool speedster.
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Viole (Purple): The “girly” and elegant one.
Short Review: Pure Joy on a Screen
The Good
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Visual Style: The vector-based, 2D paper-craft art style is timeless. It looks just as crisp and beautiful in 2026 as it did in 2008.
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Vast Content: With 25 stages (plus hidden ones) and numerous mini-games like Loco Rider and Loco Stamp, it’s much longer than the first game.
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Accessibility: Anyone can pick it up and play, yet finding every hidden MuiMui and musical note requires genuine skill and exploration.
The Bad
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Boss Battles: Some of the Moja boss fights can feel a bit repetitive or reliant on “waiting” for an opening.
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Mini-game Grind: If you want to 100% the MuiMui House, be prepared to replay levels multiple times to grind for specific materials.

