Game Details
| Size | 19 MB |
| Region | Japan |
| Genre | Strategy, Simulation |
| Format | 7z / BIN |
| Year | August 1, 2002 |
| Console | PSX |
Bakuten Shoot Beyblade 2002: Bey Battle Tournament 2 (爆転シュート ベイブレード2002 ベイバトルトーナメント2) is an action-strategy simulator released exclusively in Japan for the PlayStation 1. Developed and published by Takara at the absolute height of the global plastic-top phenomenon, this title serves as a direct expansion of the game engine seen in Beyblade: Let it Rip!.
Instead of treating spinning tops like a generic fighting game, it attempts to faithfully simulate the custom physics, launch dynamics, and strategic configurations of the classic 2002 anime season (Beyblade V-Force).
Story & Premise: The V-Force Gauntlet
The game is completely integrated with the storyline of the Bakuten Shoot Beyblade 2002 anime arc (internationally known as Beyblade V-Force). The Bladebreakers—Tyson (Takao), Kai, Ray (Rei), and Max—face off against the mysterious Saint Shields organization and the technological threat of Team Psykick, who are trying to steal the team’s legendary bit-beasts.
Players step into the tournament grid as a rising blader aiming to conquer the localized championship cups. Along your path, you encounter, recruit, and battle over 20 iconic bladers from the anime. Your ultimate objective is to test your customization skills against the world’s elite to claim the ultimate championship cup and unlock the ultimate Bit-Beast spirits.
Back Cover Description
LET IT RIP! THE CYCLONIC 2002 TOURNAMENT BEGINS! (Translated from the original Japanese retail packaging)
The stadium is waiting, blader! Experience the absolute peak of the 2002 Beyblade season right on your PlayStation. Customize your Beyblade with hundreds of part combinations, adjust your launch angle, and unleash the raw power of your Bit-Beast to smash your opponents clean out of the Beystadium!
- True V-Force Customization: Mix and match Attack Rings, Weight Disks, Spin Gears, and Blade Bases from the 2002 generation!
- Summon the Bit-Beasts: Trigger cinematic, high-power special moves to call forth Dragoon, Dranzer, Driger, and Draciel!
- Intense 4-Player Battle Modes: Face off against the computer AI in a grueling tournament circuit or test your custom setups against your friends!
Key Gameplay Features
- Deep Modular Customization: The definitive core of the game loop. Before dropping into a stadium, players must build a Beyblade from scratch, choosing individual parts across four key components: Attack Ring, Weight Disk, Spin Gear, and Blade Base. Balancing these components alters your Beyblade’s operational archetype between Attack, Defense, Endurance, or Combination properties.
- Active Launch Meter Dynamics: Unlike real-world plastic tops where you simply pull a ripcord, the digital engine utilizes a multi-tiered launch gauge. Players must time button presses to execute a perfectly centered “Critical Shot,” which dictates initial spinning RPM and stadium entry positioning.
- Bit-Beast Special Attacks: As your top collides with enemies inside the dish, your spiritual energy meter builds up. Once maxed out, players can trigger a fully rendered 3D cinematic summoning screen to unleash signature attacks—like Tyson’s Storm Attack or Kai’s Flame Saber—dealing massive stamina and knockback damage.
- Variable Beystadium Hazards: Moving past simple plastic bowls, the tournament introduces specialized arenas. Arenas feature unique environmental physics, such as magnetic center-plates that alter your top’s trajectory, slick ice fields that ruin endurance spinning thresholds, or bumper gaps that lead to instant Ring Out losses.
Short Review: A Highly Faithful Plastic-Top Simulator
The Good
- Incredibly Authentic Customization: For fans of the physical toys, the level of meticulous detail found in the parts menu is phenomenal. Swapping weight disks to fix a top’s balance or equipping a reverse-spinning gear to counter an aggressive opponent feels genuinely strategic.
- Gorgeous Special Move Animations: For late-lifecycle PS1 hardware, the 3D polygon renders of the Bit-Beasts bursting out of the tops to clash look fantastic and perfectly capture the high-stakes presentation of the anime.
The Bad
Semi-Passive Combat Pacing: Once your Beyblade is launched into the stadium, your active input drops significantly. Aside from moving around slightly to collect energy cells and hitting the trigger button for Super moves, you are largely watching physics and statistics settle the score automatically.
Heavy Menu Language Barrier: Because the game relies heavily on technical statistics, weight attributes, part descriptions, and narrative visual novel dialogue, navigating the extensive modification menus without knowing basic Japanese text requires trial-and-error.

