Game Details
| Size | 968 MB |
| Region | USA |
| Genre | Fighting, RPG |
| Format | 7z / ISO |
| Year | March 22, 2011 |
| Console | PSP |
Dissidia 012 [duodecim] Final Fantasy (2011) is the massive, expanded sequel to the original Dissidia. Despite the confusing title, it isn’t just a sequel—it’s essentially “Dissidia 1.5,” as it contains the entire first game’s story fully remade within its new engine, making the original Dissidia obsolete for most players.
The Plot: The Prequel and the Retelling
The game is divided into several massive story arcs:
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The 12th Cycle (New): A prequel story focusing on a new group of heroes (led by Lightning) who fought in the cycle immediately preceding the first game. This arc explains the origins of the “Warriors of Light” and why certain characters (like Cloud and Terra) initially fight for the side of Chaos.
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The 13th Cycle (Remake): Once you finish the prequel, you unlock the entire story of the original Dissidia, updated with all the new mechanics and balanced gameplay of 012.
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Confessions of the Creator: A grueling post-game “hard mode” campaign that delves into the deepest lore of the Dissidia universe.
The Big Change: The Assist System
While the “Bravery vs. HP” combat remained the core, 012 introduced a meta-shifting mechanic:
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Assists: You can now equip a second character to act as an “Assist.” By building an Assist Gauge, you can summon them to perform a combo extension (Bravery Assist) or a finishing blow (HP Assist).
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Assist Change: Crucially, you can summon your partner while you are being attacked to take the hit for you, acting as a “Combo Breaker.”
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World Map: Unlike the first game’s “Chessboard” menus, 012 features a traditional Final Fantasy overworld map that you can actually run across, find treasure chests, and enter dungeons.
The Roster: New Challengers
The game features the entire original cast plus 9 new playable characters, bringing the total to 31 (not counting Aerith or Feral Chaos):
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Lightning (FFXIII) – Can “Paradigm Shift” between roles mid-fight.
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Kain Highwind (FFIV) – An aerial specialist with “Jump” attacks.
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Tifa Lockhart (FFVII) – A “feint” specialist who can cancel moves into teleports.
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Laguna Loire (FFVIII) – Uses a variety of firearms and grenades for long-range pressure.
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Yuna (FFX) – Summons Aeons (Valefor, Ifrit, Ixion, etc.) to fight on her behalf.
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Vaan (FFXII) – Switches between different weapon types with every attack.
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Prishe (FFXI) – A combo-heavy brawler.
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Gilgamesh (FFV) – A wacky character whose weapon (and damage) is randomized every time he pulls one out.
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Feral Chaos – A massive, “raid-boss” version of Chaos that is unlockable as a playable character.
Short Review: The Best FF Crossover Ever
The Good
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Massive Content: Between the new story, the original story, and the “Labyrinth” mode, you can easily sink 100+ hours into this game.
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RPG Depth: The equipment, accessory, and “Battlegen” systems are incredibly deep, allowing you to build characters for specific playstyles (e.g., an “EX Build” or an “Assist Build”).
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Fan Service: The interactions between characters from different games (like Lightning meeting the Warrior of Light) are handled with great respect to their source material.
The Bad
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Inaccessible to Casuals: The game is “system heavy.” Between Bravery, HP, EX Gauges, Assist Gauges, and the complex gear system, the learning curve is steep.
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Balance Issues: In high-level competitive play, certain characters (like Ultimecia or Prishe) can be extremely oppressive, making some matchups feel unfair.

