Game Details
| Size | 456 MB |
| Region | Europe |
| Genre | Fighting |
| Format | 7z / ISO |
| Release Year | June 2007 |
| Console | PSP |
Dragon Ball Z: Shin Budokai 2—widely known in North America as Dragon Ball Z: Shin Budokai – Another Road (2007)—is the direct sequel to the first PSP Budokai title. It is beloved by fans for bringing the high-speed, technical combat of Budokai 3 to a handheld while introducing an entirely original “What If” storyline.
The Plot: Majin Buu in the Future
Unlike most DBZ games that rehash the Z-Saga, Another Road features a brand-new scenario:
-
The Premise: Future Trunks’ timeline is finally at peace after Cell’s defeat, but Babidi and Dabura arrive to resurrect Majin Buu.
-
The Mission: Realizing he can’t stop them alone, Trunks uses his Time Machine to bring the Z-Fighters from the past (Goku, Vegeta, etc.) into his future to stop the threat.
-
Branching Paths: The story features multiple “What If” endings based on your performance and the choices you make on the world map (e.g., which city you choose to save first).
Key Features & Mechanics
-
Aura Burst System: By pressing R, you enter a high-speed state that allows for “Aura Burst Dashes” and powerful “Burst Smashes.” It consumes Ki but makes your character significantly faster and stronger.
-
Enhanced Combat: Introduces new “Follow-up Smashes” where you can knock an opponent across the screen and teleport behind them for a mid-air combo.
-
Booster Cards: The “Skill Tray” from console games is replaced by Dragon Chart Cards. You collect and equip these cards to boost stats like Ki charge speed, Attack power, or Health.
-
Character Roster: Features 24 playable characters (50+ if counting transformations), including newcomers like Future Gohan, Bardock, and Cooler.
Secrets & Unlockables
-
Unlock Future Gohan: Complete Chapter 4 in the “Another Road” story mode.
-
Unlock Bardock: Complete Chapter 5 in the “Another Road” story mode.
-
Max Difficulty (Z Mode): Clear all challenges in the Z-Trial mode (Survival and Time Attack) to unlock the highest AI difficulty.
-
The “Perfect” Fusion: During the Fusion dance minigame, you must input the buttons exactly as they appear. Failing results in “Fat” or “Skinny” versions of Gotenks or Vegito with terrible stats.
Short Review: The Peak of PSP DBZ
The Good
-
Technical Performance: The game runs at a rock-solid 60 FPS, making the combat feel incredibly smooth compared to the Tenkaichi Tag Team game that followed.
-
Original Story: The “Another Road” scenario is genuinely interesting for fans tired of playing the Raditz-to-Buu arc for the hundredth time.
-
Accessibility: Special moves are tied to simple commands (e.g., Up + Circle for Ultimates), making it easy to pick up but deep enough for competitive play.
The Bad
-
Repetitive Missions: The story mode involves a lot of flying over a blocky, low-resolution world map to initiate fights that often feel the same.
-
“Puppet” Battles: Late-game story missions rely on “Puppets” (clones of characters you’ve already fought) to pad out the length, which can get tedious.
-
Sound Glitches: Some versions of the game suffer from recycled audio and minor voice-acting bugs (like Cell occasionally having his Imperfect voice in his Perfect form).

