Game Details
| Size | 43 MB |
| Region | USA |
| Genre | RPG, Dungeon Crawler |
| Format | 7z / ISO |
| Year | March 22, 2005 |
| Console | PSP |
Untold Legends: Brotherhood of the Blade (2005) holds a special place in handheld history as a PSP launch title. It was the first game to prove that a deep, “Diablo-style” Action RPG could work on a portable system without sacrificing the scale or the loot-heavy addiction that fans loved on PC.
The Premise: The Last Bastion
The story is classic “high fantasy” setup.
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The Setting: The floating city of Aven, the last safe haven in a world overrun by a mysterious supernatural threat.
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The Threat: Ancient monsters have breached the city’s magical barriers. As a member of the “Brotherhood of the Blade,” you are sent into the dark tunnels and wildlands below to find the source of the corruption.
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The Heroes: You choose from four archetypal classes:
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Knight: High defense, sword-and-board specialist.
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Alchemist: The mage; uses scrolls and elemental spells.
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Druid: Summons nature spirits and uses blunt weapons.
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Berserker: High-damage dual-wielder with low defense.
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Key Features: The Launch Gold Standard
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Randomized Dungeons: One of the few PSP games of its time to feature procedurally generated levels. Every time you enter a “wilderness” area, the layout, chest placements, and enemy spawns change.
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Hack and Slash Loop: The gameplay is 100% focused on the “Kill → Loot → Upgrade” cycle. There are over 150 different types of monsters and thousands of randomly generated weapons and armor pieces.
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4-Player Ad-Hoc: While the sequel improved the story, the original Brotherhood is famous for its seamless 4-player local co-op. You and three friends could sit in a room and crawl through dungeons together, with the loot being “instanced” so everyone got their own rewards.
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Power Orbs: A simple but effective crafting system. You find orbs (Fire, Ice, Lightning) that can be fused into any weapon with an open socket to add elemental effects.
Because it was a launch title, many of the “secrets” are tied to classic RPG tropes and hidden map interactions:
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The Secret Chicken Level: A nod to Diablo’s Cow Level. In certain late-game dungeons, if you destroy every single breakable barrel/crate, there is a small chance a “Giant Chicken” boss will spawn. It drops massive amounts of gold but is surprisingly dangerous.
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Infinite Gold Glitch: In the unpatched retail UMD version, players discovered they could “duplicate” items by dropping them during an Ad-Hoc session and having a friend pick them up while the host forced-closed the game.
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Hidden Unique Items: Beyond the “Random” loot, there are Uniques with set names (like the Aven Guard Shield). These usually drop only from the “Purple Name” mini-bosses hidden in the corners of the randomized maps.
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The Level Cap: The game caps at Level 50. Reaching this requires multiple playthroughs, as the “Hard” difficulty only unlocks after beating the game once.
Short Review: The “Diablo” in Your Pocket
The Good
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Instant Action: The controls are incredibly simple. You use the Analog Nub to move and Square/Triangle for your main attacks and spells.
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Visual Style: For a 2005 handheld game, the lighting effects in the dark dungeons (especially from torchlight and magic spells) were mind-blowing at the time.
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Co-op Stability: Despite being a launch title, the 4-player multiplayer is remarkably stable and lag-free.
The Bad
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Repetitive Environments: Because of the procedural generation and limited storage on early UMDs, the dungeon tilesets (caves, forests, ruins) start to look identical very quickly.
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Thin Plot: The story is told almost entirely through text boxes in the hub city of Aven. There are very few “cinematic” moments.
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Slow Pacing: The movement speed of the characters is a bit sluggish, which can make traversing large, empty sections of the map feel like a chore.

