Game Details
| Size | 632 MB |
| Region | USA |
| Genre | RPG |
| Format | 7z / ISO |
| Year | April 19, 2011 |
| Console | PSP |
Final Fantasy IV: The Complete Collection (2011) is widely considered the definitive 2D version of one of the most beloved RPGs of all time. Released to celebrate the game’s 20th anniversary, it brings together the entire FFIV saga into a single, polished package for the first time.
What’s in the Collection?
The “Complete” part of the title isn’t an exaggeration. It includes three distinct games that form a continuous timeline:
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Final Fantasy IV: The original masterpiece. Follow Cecil, a Dark Knight seeking redemption, as he rebels against his king and battles the sinister Golbez.
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Final Fantasy IV: Interlude: A brand-new chapter exclusive to this collection. Set one year after the original game, it bridges the narrative gap and sets the stage for the sequel.
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Final Fantasy IV: The After Years: Originally a mobile/WiiWare episodic game, this massive sequel takes place 17 years later. It follows Cecil’s son, Ceodore, and features almost the entire original cast (now older) alongside new heroes.
Back Cover Description
THE ULTIMATE FFIV EXPERIENCE.
“For the first time, experience the complete Final Fantasy IV saga in one incredible package. Rediscover the classic story of Cecil and his quest for redemption, now featuring stunning, high-definition 2D graphics and a newly rearranged soundtrack.
The journey continues in the all-new Interlude, a never-before-told chapter that reveals the events leading into the epic sequel, The After Years. With over 100 hours of gameplay, revamped visuals optimized for the PSP system’s 16:9 screen, and a gallery mode featuring the legendary art of Yoshitaka Amano, this is the definitive edition of a gaming legend.
One world. Three stories. One final destiny.“
Key Enhancements & Features
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Visual Overhaul: Eschewing the 3D look of the DS remake, this version uses high-resolution 2D sprites and backgrounds. It maintains the classic aesthetic but looks crisp and vibrant on the PSP’s screen.
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Soundtrack Choice: You can toggle between the original 1991 SNES chip-tunes and the modern, rearranged versions at any time in the settings.
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The Moon System (After Years): A unique mechanic where the phase of the moon changes when you rest at an inn or after time passes. Different phases buff or nerf Physical vs. Magical attacks for both you and your enemies.
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Band System: In The After Years, certain characters can perform synchronized “Band” attacks (similar to Chrono Trigger’s Dual Techs) if they have a strong narrative bond.
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Gallery Mode: Includes high-quality CG movies (including the opening from the DS version) and a massive library of concept art.
Short Review: The Gold Standard of Remakes
The Good
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The Graphics: This is arguably the most beautiful 2D JRPG on the PSP. The sprite work is incredibly detailed and expressive.
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Pacing: The inclusion of an “Auto-Battle” feature (holding the Square button) makes grinding through random encounters much faster and more tolerable for modern players.
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Incredible Value: Having the original, the bridge, and the sequel on one UMD provides a massive amount of content.
The Bad
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Interlude is Short: While a nice bonus, the Interlude chapter can be finished in about 2–3 hours and feels a bit like a tutorial for the sequel.
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Asset Recycling: The After Years reuses many maps and enemies from the original game, which can lead to a sense of “déjà vu” if you play them back-to-back.

