Game Details
| Size | 332 MB |
| Region | Japan |
| Genre | Strategy |
| Format | 7z / ISO |
| Release Year | June 19, 2008 |
| Console | PSP |
Super Robot Taisen A Portable (2008) is a full-scale 3D remake of the original 2001 GBA title. While it is praised for its excellent animation and stellar crossover roster, it is notorious within the fan community as one of the hardest and most punishing entries in the entire series.
Game Info
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Release Date: June 19, 2008 (Japan)
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Developer: Banpresto
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Publisher: Bandai Namco Games
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Genre: Tactical RPG / Mecha
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Series Roster: Includes Mobile Suit Gundam (0079, 08th MS Team, 0083, Zeta, ZZ, Char’s Counterattack, G, Wing), Mazinger Z, Getter Robo, Combattler V, Voltes V, and Daimos.
Key Mechanical Changes (PSP vs. GBA)
This remake isn’t just a visual upgrade; it fundamentally changed how the game plays:
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Evasion Decay: This game introduced a mechanic where every time a unit dodges an attack in a single turn, their evasion chance drops for the next one. This makes “dodgetanking” (a staple of the GBA version) nearly impossible.
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Skill Parts: You can no longer just “buy” skills. You find Skill Parts as drops and assign them to pilots, allowing for custom builds (e.g., giving a Super Robot pilot “Hit & Away”).
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Shield System: The PSP version features a reworked shield mechanic. If a unit has a shield, they can deflect 50% of damage, and the frequency of this trigger is based on the pilot’s level.
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Support Attack/Defend: The system was modernized to the “Standard” SRW style, where adjacent units can provide follow-up attacks or take hits for their allies.
The Infamous Difficulty
A Portable is famous for what fans call “Unfair Math.”
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High Boss HP Regen: Many late-game bosses regenerate thousands of HP every turn, often requiring you to deal 20,000+ damage in a single round just to make progress.
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Accuracy Issues: Even your “Ace” pilots will often see hit rates below 40% against basic enemy grunts unless you use the “Bullseye” (Strike) spirit command.
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The “Don Sauzer” Wall: The boss Don Sauzer is legendary for being a “game-killer” due to his massive armor and regeneration, often forcing players to restart their entire campaign with a better upgrade strategy.
Key Secrets & Unlocks
Many units and pilots are hidden behind specific “Kill Count” requirements or dialogue choices:
| Unlockable | Requirement |
| Master Asia | Domon must have 30+ kills by Stage 19. Take the Earth/Guinea Highlands routes and recruit Allenby. |
| Full Armor Gundam | Amuro must have more kills than Sayla by Stage 8. |
| Sazabi | Quattro (Char) must have 30+ kills before Stage 32. |
| Norris Packard | On Stage 28, do not destroy him. He will join later with his Gouf Custom. |
| Falguen MAFFU | Ken (Dragonar-1) must have 30+ kills before Stage 31. |
Short Review: A Beautiful Nightmare
The Good
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The Animation: At the time, these were the best 2D-looking 3D animations in the series. The attacks look powerful and stay true to the source material.
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The Roster: It’s a “Greatest Hits” of classic 70s and 80s mecha, featuring many units that haven’t appeared in a game since.
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Full Voice Acting: Unlike the GBA original, every attack is fully voiced by the original anime actors.
The Bad
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Poor Balance: The game is significantly harder than almost any other SRW title, which can be a turn-off for casual fans.
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Heavy Resource Management: You cannot “play with your favorites” exclusively; you must upgrade specific high-tier units or you will get stuck.

