Game Details
| Size | 679 MB |
| Region | USA |
| Genre | Adventure |
| Format | 7z / ISO |
| Year | June 21, 2006 |
| Console | PlayStation Portable (PSP) |
Tomb Raider: Legend (2006) for the PSP is a fascinating entry in the handheld’s library. While most PSP ports of the era were scaled-down “lite” versions, Legend is an incredibly ambitious attempt to bring the full console experience—complete with complex physics and cinematic action—to a portable screen.
Exclusive PSP Content
To make up for the handheld limitations, the PSP version includes several “Tomb Trials” and extras not found on consoles:
-
Tomb Trials: Challenge modes like “Master of Time” (speed runs) and “Raid ‘n’ Seek.”
-
Multiplayer: A local Ad-hoc mode where two players can race through levels or engage in item-collection battles.
-
Exclusive Outfits: Additional costumes for Lara that were only unlockable in this version.
📝 Game Description
The story follows Lara Croft on a globe-trotting quest for the pieces of the mythical sword Excalibur. This journey is personal, as it uncovers the truth behind the disappearance of her mother in the mountains of Nepal years ago.
Gameplay Pillars:
-
Modern Movement: Lara can now use a magnetic grappling hook to swing across chasms, pull objects, or even trip enemies.
-
Interactive Environments: Puzzles rely heavily on the game’s physics engine—pushing boulders to tip scales, using levers, and navigating crumbling ruins in real-time.
-
Streamlined Combat: Combat is faster and more focused on “Lock-on” acrobatics. Lara can perform slow-motion kicks and flips while raining bullets on mercenaries.
-
The “Square” Camera: Since the PSP lacks a right analog stick, the camera is controlled by holding the Square ($\square$) button and using the analog nub.
⭐ Short Review: A Beautiful Slideshow
The Good
-
Incredible Graphics: For its time, it was one of the best-looking games on the system. It captures the lighting and scale of the PS2 version with surprising accuracy.
-
Keeley Hawes: This game introduced the definitive voice of “Legend-era” Lara, and the full voice acting and high-quality soundtrack are perfectly preserved on the UMD.
-
Great Portability: The levels are broken up by frequent checkpoints, making it easy to play in short bursts.
The Bad
-
The Framerate: This is the game’s biggest flaw. In large areas (like the Ghana waterfalls or the Japan rooftops), the framerate can dip into the low 15–20 FPS range. It frequently feels “heavy” and “choppy.”
-
Clunky Camera: Trying to navigate precise jumps while holding a button to adjust the camera is a chore. It takes several hours to build the “muscle memory” required to not accidentally fall to your death.
-
Glitches: The PSP version is prone to collision bugs where Lara might clip through a wall or fail to grab a ledge that she clearly should have reached.

