Game Details
| Size | 352 MB |
| Region | USA |
| Genre | FPS |
| Format | 7z / ISO |
| Year | March 13, 2007 |
| Console | PSP |
Call of Duty: Roads to Victory (2007) is the only entry in the Call of Duty franchise developed specifically for the PSP. While it draws inspiration from Call of Duty 3 (even sharing the same back-cover blurb in some regions), it features a completely unique set of missions and perspectives tailored for handheld play.
Game Story & Premise
The game focuses on three different Allied perspectives during the final push to liberate Europe in WWII. Unlike the console games, the story is told through a series of 14 standalone missions across three campaigns.
The Campaigns:
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American: Follow the 82nd Airborne Division through missions like Operation Avalanche and Operation Market Garden.
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Canadian: Take the role of the 1st Canadian Army during the grueling Battle of the Scheldt and Operation Blockbuster.
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British: Play as an elite Parachute Regiment commando during Operation Market Garden and Operation Varsity.
The narrative is less about a single squad and more about the collective “Roads to Victory” taken by these three nations to rid France and the Netherlands of Axis occupation.
Back Cover Description
INTENSITY IN THE PALM OF YOUR HAND.
“Deliver the intensity of being closer than ever to the fury of combat. Call of Duty: Roads to Victory thrusts you into the boots of an 82nd Airborne Division infantry soldier, a Canadian First Army rifleman, and an elite British Parachute Regiment commando.
Experience all-new missions never-before-seen in a Call of Duty game. Face a unique set of challenges including mounted machine gun battles, sniper encounters, and aircraft attacks. With 14 intense levels and 4 different control schemes, you are the front line of the Allied offensive. Challenge your friends in 6-player wireless Ad Hoc multiplayer across 9 custom maps.
The battle for the liberation of Europe is in your hands.“
Key Gameplay Features
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Varied Combat: In addition to standard infantry combat, the game includes “mini-game” segments, such as acting as a tail gunner on a B-24 Liberator bomber to shoot down enemy planes.
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Control Schemes: To solve the “single analog stick” problem, the game offers four different control layouts, though most rely on the face buttons ($\triangle$, $\bigcirc$, $\times$, $\square$) for aiming.
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Ad Hoc Multiplayer: Supports up to 6 players locally in classic modes like Deathmatch, Capture the Flag, and King of the Hill.
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Unlockables: Completing missions with high ranks unlocks “Survival Mode” for certain levels, as well as bonus historical media and cheats.
Short Review: A Solid But Clunky Effort
The Good
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Visuals & Sound: At launch, it was praised for its atmospheric sound design and for squeezing a respectable amount of detail onto the PSP screen.
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Mission Variety: Having a dedicated Canadian campaign was a fresh touch that differentiated it from the usual US/UK/Soviet focus of the era.
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Portability: The missions are relatively short, making them perfect for a quick commute.
The Bad
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The Controls: Without a second analog stick, aiming can feel stiff and “clunky” compared to console shooters.
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Technical Glitches: The game is known for “architecture vanishing” or players getting stuck on geometry.
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Artificial Intelligence: Enemies often stand in the open or ignore the player, while your allies can be more of a hindrance than a help.

