Game Details
| Size | 474 MB |
| Region | USA |
| Genre | Racing |
| Format | 7z / ISO |
| Year | September 29, 2009 |
| Console | PSP |
MotorStorm: Arctic Edge (2009) is the third entry in the MotorStorm series and the first to leave the home consoles for a handheld. Developed by Bigbig Studios (the creators of Pursuit Force), it successfully shrunk the brutal, mud-splattered racing of the PS3 into a high-speed, icy thrill ride for the PSP.
Game Story & Premise
The “MotorStorm Festival” moves from the Monument Valley desert and the Pacific Rift jungle to the unpredictable, sub-zero temperatures of the Arctic Circle.
Back Cover Description:
“The Festival is heading to the most inhospitable environment on Earth! Survive the extreme conditions of Alaska’s high-altitude peaks in MotorStorm: Arctic Edge.Battle against ruthless rivals and the elements themselves as you navigate treacherous ice bridges, sudden avalanches, and deep snowdrifts. With two new vehicle classes—the nimble Snowplugger and the heavy-duty Snowcat—plus 12 death-defying tracks, this is the most dangerous MotorStorm yet. Personalize your ride with a massive array of custom parts and prove that you are the king of the mountain!”
Secret Codes & Unlocks
Unlike the console versions, Arctic Edge uses a Badge system to unlock most secrets. However, there are a few “backdoor” methods and hidden rewards.
The “Big Creator” Cheat
To unlock all customization parts for your vehicles instantly, go to the Customization Menu and enter the following code:
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Hold L + R and press: Square, Circle, Triangle, Square, Circle, Triangle. (Note: This may disable your ability to earn certain “Design” badges on that profile.)
Unlockable Vehicles
Vehicles are categorized into 8 classes. To unlock the best ones, you must earn “Points” in the Festival Mode:
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Snowmobile: Great for the “Upper” routes where the ice is thin.
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Snowplugger: Perfect for mid-range snow depth.
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Snowcat: The “Tank” of the game; can crush smaller vehicles but is slow on hills.
Key Gameplay Features
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Interactive Environments: You can honk your horn to trigger Avalanches that wipe out racers behind you. Be careful—thin ice bridges will collapse if heavy vehicles (like Big Rigs) drive over them.
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Verticality: The tracks are designed with multiple paths. Bikes and ATVs should stick to high, rocky ledges, while heavy trucks should stick to the deep snow on the ground.
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Vehicle Customization: For the first time in the series, you can change your vehicle’s spoilers, liveries, stickers, and wheels to create a unique look.
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Multiplayer: Supports 8-player Ad-Hoc (local) and used to support Infrastructure (online) play.
Short Review: Chilled to Perfection
The Good
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Technical Achievement: It is arguably one of the best-looking games on the PSP. The sense of speed and the particle effects (snow spray) are top-tier.
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The Soundtrack: Features a high-energy mix of rock and electronic music (including The Prodigy and Queens of the Stone Age) that perfectly fits the chaotic racing.
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Customization: Adding the ability to “build” your car gave the game more longevity than previous entries.
The Bad
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Difficulty Spikes: The AI “rubber-banding” is notorious. You can drive a perfect race only to have a computer-controlled car fly past you at the finish line.
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Loading Times: Like most late-cycle PSP games, the UMD loading times can be quite long without a digital install.

