Game Details
| Size | 725 MB |
| Region | Europe |
| Genre | RPG, Third Person Shooter |
| Format | 7z / ISO |
| Year | September 3, 2010 |
| Console | PSP |
Valkyria Chronicles II (2010) is a direct sequel to the PS3 cult classic, famously shifting the series to the PSP. While the transition to handheld necessitated some hardware-related compromises, it significantly expanded the “BLiTZ” tactical system, introducing a level of unit customization that remains the deepest in the franchise.
The “Class G” Misfits
The story follows Avan Hardins, a hot-blooded youth who enrolls in the Lanseal Military Academy to investigate his brother’s mysterious death. He becomes the leader of Class G—a group of academic rejects and social outcasts who are drafted as the nation’s last line of defense.
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Zeri: A serious, intellectual Darcsen (an oppressed ethnic group) who serves as the tactical foil to Avan.
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Cosette: The cheerful but traumatized class medic aiming to overcome her past.
Game Description
The game utilizes the BLiTZ system, which mixes traditional grid-less movement with real-time aiming and “interception fire” (enemies shoot at you while you move).
Key Features:
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The Class Branching System: This is the game’s biggest addition. The 5 base classes (Scout, Shocktrooper, Lancer, Engineer, Armored Tech) can now promote into over 30 specialized sub-classes.
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Example: An Armored Tech can become a Mauler (anti-tank hammer) or a Fencer (giant anti-infantry sword).
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Multi-Area Maps: Due to PSP memory limits, large battlefields are split into 2–4 smaller “zones” connected by base camps. Capturing a camp in Zone A allows you to “teleport” reinforcements into Zone B.
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School Life Simulation: Between battles, you navigate the academy, triggering “vignettes” and personal side-stories for your 30+ classmates. Completing these unlocks their “Hidden Potentials.”
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Customizable Tank: Unlike the fixed Edelweiss from the first game, your tank (The Elias) can be shrunken into a light scout vehicle or beefed up into a heavy moving fortress.
Short Review: Tactics Over Tropes
The Good
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Incredible Depth: The variety of classes and weapon upgrades provides hundreds of hours of tactical experimentation. No two players will have the same squad composition.
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Addictive Loop: The “one more mission” feeling is strong. The short, objective-based maps are perfectly designed for handheld “pick-up-and-play” sessions.
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Rich Post-Game: Even after the credits roll, there are high-difficulty “Paid Missions,” secret characters to unlock (including the original cast), and local Ad-hoc co-op.
The Bad
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The Tone Shift: Moving from a gritty “World War” drama to a “High School” anime setting was controversial. The story leans heavily on cliches (beach episodes, school festivals) that can feel jarring given the civil war backdrop.
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The Grind: To unlock the top-tier “Elite” classes, you must grind for specific “Credits” (random drops from missions), which can lead to replaying the same maps many times.
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Visual Downgrade: The beautiful “watercolor” canvas filter of the PS3 original is much more subtle here, replaced by a flatter, more standard anime art style.

