Game Details
| Size | 505 MB |
| Region | USA |
| Genre | RPG, Strategy |
| Format | 7z / ISO |
| Release Year | April 24, 2007 |
| Console | PSP |
Aedis Eclipse: Generation of Chaos (2007) is a massive turn-based strategy RPG and the sequel to the original Generation of Chaos. Developed by Idea Factory and published by NIS America, it aimed to fix many of the technical flaws of the first game while doubling down on the series’ trademark “100-unit” real-time battles.
The Plot: A Three-Tiered World
The game takes place in the world of Aedis, which is physically divided into three layers connected by a central tower. Each layer offers a unique scenario and difficulty level:
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The Lower World (Greckland): A sci-fi, high-tech world. You follow Quinn, a hot-headed student at a military academy. This is the “Beginner” scenario and features the most tutorials.
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The Surface World (Aedis): A traditional medieval fantasy world. The story follows Duo and Fiona, childhood friends from rival kingdoms caught in a burgeoning war.
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The Divine World: A floating island inhabited by angels and “hellions.” This is the “Hard” scenario, focusing on the forbidden romance between Rose (an angel) and Atropollus (a prince of hell).
Key Features: Tactical Warfare
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World Map Management: Similar to Risk, you manage your kingdom on a grid-based map. You must build structures, recruit soldiers, and fortify bases to prevent enemy invasions.
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Massive Battles: When two units meet, the game shifts to a real-time battle where up to 30 troops on each side clash. You control the Captain and can issue broad commands (Surround, Charge, Retreat) or unleash powerful “Elemental” attacks.
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The Captain System: You have access to over 40 playable Captains. Each has a specific troop type (Knights, Mages, Mechs) and unique special abilities that can turn the tide of a 30-vs-30 brawl.
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Captives & Persuasion: After a victory, you can capture enemy leaders. You then have the choice to Execute them, Release them for gold, or Persuade them to join your army.
Secrets & Unlockables
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Recruiting Secret Commanders: Many powerful units can only be found using the “Explore” command on specific bases after they have been captured.
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Example: Searching the Galhara Region (Lusone Town) can unlock the commander Borgon.
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Post-Game Campaigns: Completing any of the three main stories unlocks the ability to play through the other two with carried-over bonuses.
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The True Ending: To see the “United” ending where all three worlds converge, you must complete all three scenarios on a single save file.
Short Review: Depth vs. Clutter
The Good
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Incredible Scale: Very few PSP games manage to feel this “big.” The sense of managing an entire global war across three planes of existence is impressive.
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Improved Performance: Compared to the first Generation of Chaos, this sequel has significantly faster loading times (though they are still frequent).
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Visual Polish: The 2D chibi-style sprites in combat are charming, and the hand-drawn character portraits are top-tier NIS quality.
The Bad
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Steep Learning Curve: The menus are notoriously dense and “clunky.” You will spend a lot of time looking at tiny spreadsheets of stats to understand why your units are losing.
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“Hands-Off” AI: Once the real-time battle begins, your control is limited. It often devolves into a messy “pile-up” where units bump into each other without attacking.
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Repetitive Loop: Capturing the same types of bases over and over can become a “chore” by the 30th hour of gameplay.

